#include "StdAfx.h"
#include "RenderPriorityGroup.h"

VAMPIRE_NAMESPACE_BEGIN

void RenderPriorityGroup::setToDefault()
{
	mTextureName        = L"";
	mShaderClassName    = "";
	mShaderFileName     = L"";

	mLightEnable        = TRUE;
	mFillMode           = D3DFILL_SOLID;
	mNormalizeNormals   = TRUE;
	mSpecularEnable     = TRUE;
	mShadeMode          = D3DSHADE_PHONG;
	mStencilEnable      = D3DRS_STENCILENABLE;
	mMagFilter          = D3DTEXF_LINEAR;
	mMinFilter          = D3DTEXF_LINEAR;
	mMipFilter          = D3DTEXF_LINEAR;
	mMaxAnisotropy      = 4;
}

VAMPIRE_NAMESPACE_END
